The Microsoft simulator for PC explains the design of each one of them, offering us a detailed tour of the modeling.
Microsoft Flight Simulator seeks to offer us one of the most realistic experiences ever seen aboard a virtual plane. After years of lethargy, the saga of Redmond simulators returns to the load with a delivery that will show revolutionary graphics, high quality virtual reality and a change in aerodynamics. Now, through a complete development video, Asobo Studio explains the work that has been carried out in the recreation of the cabins of the different airplane models that the videogame will include.
Realism in the cockpit
The level of detail of Asobo Studio is being sickly. Although the title will show very realistic exteriors and recreations on airplanes, Martial Bossard, a software engineer in the aforementioned study, has confirmed that Asobo has invested a lot of time in offering credible cabins, identical to those of his real counterparts, offering very modeled models detailed of all the aspects and mechanisms, as well as of panels and buttons, that we can find in them. Bossard says that although this aspect had been given importance in past installments of the simulator series, such as in Flight Simulator X, the new version in its hands will go a little further.
Team has worked with real pilots
The team has worked with real pilots, manufacturers and has even flown in different airplanes to understand what functionality each system has, how it looks real and what the exact distribution of these complex navigation panels in the cabin would be. In fact, many of these changes are motivated by the great importance that players give to this visualization in the first person during the flight, one of the favorites to play. In addition, Microsoft Flight Simulator will be compatible with virtual reality on PC, a factor that has led the company to emphasize the careful realism of this facet in the video game. “Of course virtual reality is very important to us! I and I have years of experience with virtual reality. We know what a lazy implementation is like and how it is a good one. We want to provide a good solution to the game, for example, by isolating the cabin of the rest of the world. Then the player can move freely in it “; explained the project manager Jörg Neumann, who emphasizes the compatibility of virtual reality.
This simulator is the responsibility of one of the best allies in terms of Microsoft software, Asobo Studio, a French team that recently published A Plague Tale: Innocence, and that represents the return of Redmond to one of its most spectacular and beloved licenses. Started in 1982 with Flight Simulator 1.0, a title for IBM computers, there have been different deliveries and sequels. Microsoft Flight Simulator will arrive on Xbox One and PC in 2020.